Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on TwitterCreative COW's Google+ PageCreative COW on YouTube
FORUMS:listlist (w/ descriptions)archivetagssearchhall of famerecent posts

Re: Sequence vs Movie clip

COW Forums : Blender

VIEW ALL   •   ADD A NEW POST   •   PRINT
Share on Facebook
Respond to this post   •   Return to posts index   •   Read entire thread


James RobertsRe: Sequence vs Movie clip
by on May 3, 2010 at 10:58:44 pm

Very sensible. I'm aware of a number of situations where image sequences are the better option, such as a long AE render, where a crash means starting over and the sequence lets you pick up with all progress up to that point.

In this instance I wanted to make sure it wasn't significantly better using a clip as a reference as a background clip. For instance if Blender handled it better with a png for each frame and a clip taxed its' resources having to sample it from a quicktime. I wonder about a long image sequence's effect on processing as well, though. Having to flip through 200-300 stills seems as if it would be the slower method, Photoshop cries if I try to open more than 16 images at a time, so it seems a bit like heavy lifting.

My goal here was just to have a frame-by-frame pose reference to animate with, then delete. In this case, simple lo-res Flip-cam clips would be used, and it just represents a whole process pass to create the sequence when the clip is plug and play ready. Of course the resulting animation would then be exported as an image sequence for Ae.



Posts IndexRead Thread
Reply   Like  
Share on Facebook


Current Message Thread:




LOGIN TO REPLY



FORUMSTUTORIALSMAGAZINESTOCKYARDVIDEOSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2013 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]