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Re: Workflow Blender C4D After Effects
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Re: Workflow Blender C4D After Effects
by
Steven Jenkins
on Apr 30, 2010 at 3:00:11 pm
Yes, Paolo, that is correct. However, each frame of the simulation must be exported as a different mesh and each requires a separate object file. If you have a 150 frame animation, you have 150 object files and you have to delete the material from each one.
For this particular solution, as far as I know, there is no way of getting around having a separate object file for each frame of the simulation. That is why, from what I've read, it would be more productive to have a setting in the object exporter that will not include the material.
Even within Blender, it uses separate compressed files for each frame of the simulation it creates. When you preview the simulation in Blender, it decompresses and displays the meshes in "realtime" for each frame.
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Current Message Thread:
Workflow Blender C4D After Effects
by ben rollason on Apr 29, 2010 at 11:23:40 am
Re: Workflow Blender C4D After Effects
by Paolo Ciccone on Apr 29, 2010 at 2:40:45 pm
Re: Workflow Blender C4D After Effects
by ben rollason on Apr 29, 2010 at 3:07:53 pm
Re: Workflow Blender C4D After Effects
by Paolo Ciccone on Apr 29, 2010 at 3:15:15 pm
Re: Workflow Blender C4D After Effects
by Steven Jenkins on Apr 30, 2010 at 2:28:07 pm
Re: Workflow Blender C4D After Effects
by Paolo Ciccone on Apr 30, 2010 at 2:40:28 pm
Re: Workflow Blender C4D After Effects
by Steven Jenkins on Apr 30, 2010 at 3:00:11 pm
Re: Workflow Blender C4D After Effects
by Paolo Ciccone on Apr 30, 2010 at 3:08:28 pm
Re: Workflow Blender C4D After Effects
by Steven Jenkins on Apr 30, 2010 at 3:31:51 pm
Re: Workflow Blender C4D After Effects
by Paolo Ciccone on Apr 30, 2010 at 4:47:04 pm
Re: Workflow Blender C4D After Effects
by Steven Jenkins on May 1, 2010 at 6:21:28 am
Re: Workflow Blender C4D After Effects
by Paolo Ciccone on May 1, 2010 at 2:52:45 pm
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