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Re: Workflow Blender C4D After Effects

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Steven JenkinsRe: Workflow Blender C4D After Effects
by on Apr 30, 2010 at 3:00:11 pm

Yes, Paolo, that is correct. However, each frame of the simulation must be exported as a different mesh and each requires a separate object file. If you have a 150 frame animation, you have 150 object files and you have to delete the material from each one.

For this particular solution, as far as I know, there is no way of getting around having a separate object file for each frame of the simulation. That is why, from what I've read, it would be more productive to have a setting in the object exporter that will not include the material.

Even within Blender, it uses separate compressed files for each frame of the simulation it creates. When you preview the simulation in Blender, it decompresses and displays the meshes in "realtime" for each frame.



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