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Re: Workflow Blender C4D After Effects

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Steven JenkinsRe: Workflow Blender C4D After Effects
by on Apr 30, 2010 at 2:28:07 pm

Ben,

I can assure you Cinema 4d can import fluid animations from Blender. What it does is, since the fluid is a mesh, and is different at every frame of the simulation, is it exports a single obj file for each frame of the simulation. Then, Cinema 4D must import each mesh. Paeng Paeng wrote a Cinema 4d file that uses an X-Ref and an Xpresso script that will allow you to render each frame of the animation without having to first import ALL of the meshes at once. As you can imagine, this is a huge memory savings in Cinema. However, there is a problem with the exporter script in Blender. It attaches a "dummy" texture to each mesh that is impossible to delete in Cinema. You are basically stuck with a default gray fluid. I read that a modification to the obj exporter script will get rid of the dummy texture, but I'm not sure where to start with this. Maybe Paolo might know what to modify in this script.

If you'd like to mess around with this, send me your email and I will gladly send you what I have.


Regards,

Steven Jenkins



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