Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on TwitterCreative COW's Google+ PageCreative COW on YouTube
FORUMS:listlist (w/ descriptions)archivetagssearchhall of famerecent posts

Re: Scopebox 3.0

COW Forums : DaVinci Resolve

VIEW ALL   •   ADD A NEW POST   •   PRINT
Share on Facebook
Respond to this post   •   Return to posts index   •   Read entire thread


Ola Haldor VollRe: Scopebox 3.0
by on Mar 7, 2012 at 3:12:02 pm

I've been using it in the beta period. Don't remember how long, almost 6 months or so. I've tracked down bugs and reported them. In my case, it's a rock solid and customizable set of scopes. In a box.

I'm not sure you fully understand how it works. You cannot (haven't tested, nor do I want to really due to possible performance issues) or should not use it on the same computer as Resolve.


ScopeBox requires some CPU power and some OpenGL power driven by the GPU.
The way you bring the scopes to life is to input any firewire, webcam, analog or digital video signal, and tell ScopeBox where the signal comes from, what framerate and whether it's YUV or RGB.


In my case I have a Mac Pro with 1st generation Decklink HD Extreme. I connect SDI from MP with Resolve > video monitor > MP with Decklink and ScopeBox.


I'm thinking of getting a Mac Mini and UltraStudio, and make the Mac Pro a bit more useful. Like a FTP/fileserver or something.


Posts IndexRead Thread
Reply   Like  
Share on Facebook


Current Message Thread:




LOGIN TO REPLY



FORUMSTUTORIALSMAGAZINESTOCKYARDVIDEOSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2013 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]