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Re: How to Avoid Stereo Fatigue in 3D Features?

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Matt FawRe: How to Avoid Stereo Fatigue in 3D Features?
by on May 16, 2012 at 8:22:29 pm

Hi Tim,

Thank you for your response. I'm with you in the disappointment that comes from seeing a 3D film without enough depth (Transformers, Pirates of the Caribbean, etc.).

I definitely agree that intense negative parallax can act as some visual pepper, to keep the dish fresh. Maybe that's part of the trick of fighting fatigue, occasionally poking people in the eye.

Do you think that variation may also be part of the trick? Having some flatter sequences, when the story allows it, to hopefully release the habituation, give the stereo fatigue a break? And then, like the action movie you talked about, hitting them with the big guns when it's useful?

I also have to wonder if there are any non-intuitive ways of keeping the eyes and brain fresh? Flashing lights? Resting moments with no image at all? Intentional stereo mistakes for a moment, like edge violations or switching left and right eyes? Alternating periods of deep positive or deep negative parallax? Even sound cues? Sounds like a good cause for some experimentation.


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