[Matt Faw] "At some point, I have to blink a lot, and remind myself to look for the 3D, in order for the effect to wake up in me again. Then, it starts to fade again."
Exactly. There's not enough 3D for you to remember it's there. That's a problem.
We'll be posting a story soon about an action feature that's shooting 3D ONLY for the action scenes, and good old 2D for all the rest. And when they do the 3D, it's all the way in your face. It's a similar approach that Nolan takes for IMAX scenes in the Dark Knight pictures -- the only full IMAX scenes are the action sequences. The rest is a more traditional aspect ratio.
That's one way to do it, but here's the thing. There's this idea that you can't send things forward from the screen because it causes strain. This is UTTER NONSENSE. It is simply nowhere near true. Pushing things IN to the screen is what causes fatigue.
How can that be possible? Because once people decide to see a 3D feature, pick the time, drive to the theater, pay the ticket surcharge, and put on the glasses, THEY WANT TO SEE 3D!!! If there's not enough depth, people strain their eyes looking for the 3D!!! It's crazy!
Of course, you can't keep things forward ALL the time, so definitely give people a break, but for goodness sake, don't make 3D fans strain to find the 3D.
The issue that many people have right now is that the 3D isn't worth the extra money -- because there's no freaking 3D! Yeah, yeah, screens too dark (a REAL issue), glasses -- not a real issue for people who like 3D! People have paid extra KNOWING there are glasses.
But read all the reviews of 3D movies you can possibly find. Nearly all of them say "the 3D is no big deal." NONE of them say, "Wow, this stuff was WAY too far in my face." Exactly the opposite.
The fact is that you can never do anything to persuade haters, so stop making movies for making them. Make 3D movies for the people who actually LIKE 3D.
I would be prepared for people to throw a bunch of science at me about why this is all wrong...except I don't care. LOL
Tim Wilson
Associate Publisher, Editor-in-Chief
Creative COW Magazine
Twitter: timdoubleyou