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Re: Switch 3D Geometry on/off in Nuke

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Re: Switch 3D Geometry on/off in Nuke
by Peter O'Connell on May 12, 2009 at 2:20:54 pm

Hi Dan well the closest I think you could come to that would be to create a group with a front end that controls each display property. I don't think you can combine them all into 1 though. See if this helps.


set cut_paste_input [stack 0]
version 5.1400
push $cut_paste_input
Group {
name Group1
selected true
xpos 242
ypos -116
addUserKnob {20 User}
addUserKnob {41 displaySphere T Sphere1.display}
addUserKnob {41 displayCylinder T Cylinder1.display}
}
Camera2 {
inputs 0
translate {0 0 3.847}
name Camera1
xpos 505
ypos 40
}
Input {
inputs 0
name Input1
xpos 334
ypos -100
}
set N26c88500 [stack 0]
Cylinder {
display solid
name Cylinder1
xpos 402
ypos -33
}
push $N26c88500
Sphere {
display solid
name Sphere1
xpos 262
ypos -29
}
Scene {
inputs 3
name Scene1
xpos 340
ypos 40
}
Output {
name Output1
xpos 330
ypos 171
}
push 0
push 0
Viewer {
inputs 3
input_number 2
name Viewer1
xpos 440
ypos 171
}
end_group















Pete

roguekeyframe.com


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