Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on TwitterCreative COW's Google+ PageCreative COW on YouTube
SONY VEGAS:Sony Vegas TutorialsSony Vegas ForumArticlesBasics ForumBlack Magic Design ForumAJA Xena Forum

Re: Sony Vegas 11 Choppy Renders

COW Forums : Sony Vegas

VIEW ALL   •   ADD A NEW POST   •   PRINT
Share on Facebook
Respond to this post   •   Return to posts index   •   Read entire thread


Dave HaynieRe: Sony Vegas 11 Choppy Renders
by on Jul 22, 2012 at 3:48:56 am

Hmm... other than the obvious interlacing effects on the PC, this plays at full speed, totally worst-case, on my PC. That's with the preview at Best(Full), and the project set to Best rendering quality and 32-bit. No effects applied, Vegas 11, GPU acceleration on, and with an ATi HD6970, which isn't all that different than yours. My CPU is an AMD 1090T, six full cores at 3.2GHz... maybe a bit faster than yours (you have six integer cores, but only three FPU cores, in essence), but you should be plenty fast.

Some folks like nVidia. When Vegas 11 came out, I benchmarked the HD6970 versus the nVidia GeForce GTX570... both came in at about $300. The AMD/ATi won every test, sometimes significantly. Both worked fine in Vegas, but the nVidia crashed on a number of OpenCL tests and benchmarks as well. Yeah -- that's going to be totally due to the software, and it's probably already fixed, but that led me to select the ATi, and I've been quite happy with it. So I think you're ok here.

Assuming you see this ok in Vegas 10 and/or a media player like Windows Media Player (which will play AVC and MPEG-2 with video acceleration on Windows 7, so virtually no load on a good PC).

I know OpenCL doesn't really handle SLI/Crossfire in the way folks expect it. That should show up in Vegas as the two different OpenCL devices, not one unified double-speed device, when you have acceleration on, but that's one place I'd look. What happens when the GPU is off, or you disconnect the Crossfire cable?

Could also be that Vegas is just confused about the resources on the Bulldozer chips. Make sure you have all the AMD and Windows patches for Bulldozer. I have a four-core Bulldozer as my lab and multiple audio recording rig, but I have not tried it with video at all. Works just dandy at recording 16 track audio (96kHz/24-bit)... yeah, I know that's not being helpful. And in fact, that's all integer. Video decoding and rendering is FPU intensive.

-Dave


Posts IndexRead Thread
Reply   Like  
Share on Facebook


Current Message Thread:




LOGIN TO REPLY



FORUMSTUTORIALSMAGAZINESTOCKYARDVIDEOSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2013 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]