[William Peterson] "Flash, Flash, that's all we want in iPhone. "
[William Peterson] "We have to wait, and wait to some developer can break this limit with perfect solution/app"
Apparently you don't understand somethings about flash.
1-Flash is NOT owned by Apple, it is owned by Adobe. Therefor it is in Adobes hands not just any developer. Plus to be able to be used by the web browser it would have to be at the system level. A simple app CANOT do that.
2-Flash uses a LOT of system resources. For a simple test to show this all I did was open Activity Monitor and watch the percentage of the CPU that the user is using, then start playing a youTube video. My user percentage went from 14% to 25% by doing nothing other then start playing a video on youTube. My computer is a 2.6 Core 2 Duo with 4GB of ram, the processor of a iPhone is a 620MHz ARM chip.
So do the math. A small 620MHz processor just isn't going to cut it for the CPU usage that Flash video requires. Especially if my CPU usage on my multiple core computer went up by 10% just by playing a Flash video.
Im not the only one who says that Flash is just to heavy on the iPhone
http://www.techcrunch.com/2008/03/05/adobes-flash-not-good-enough-for-steve...
Before complaining about why a product does not have a certain feature, do some research as to why it does not. MANY times there is a good reason.
There are no "technical solutions" to your "artistic problems".
Don't let technology get in the way of your creativity!