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Re: Nucleo on multi machine render?

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Re: Nucleo on multi machine render?
by jimmy brunger on Apr 15, 2008 at 12:34:42 am

Thanks for your reply Conrad..sounds a bit of an @rse-ache manually deleting dodgy frames, but I guess we go through final renders frame by frame anyway to check. Will read up on this bug...hmm..I'm guessing all those simultaneous frame read/writes from one local drive can't be too healthy no! Ours would be from a networked XServe, so maybe better?..we'll see I guess.

Would be good to get 20 cores chugging away at once though...from the 4 that were being used before anyway!



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