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Re: Nucleo on multi machine render?
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Gridiron Software
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Re: Nucleo on multi machine render?
by
jimmy brunger
on Apr 15, 2008 at 12:34:42 am
Thanks for your reply Conrad..sounds a bit of an @rse-ache manually deleting dodgy frames, but I guess we go through final renders frame by frame anyway to check. Will read up on this bug...hmm..I'm guessing all those simultaneous frame read/writes from one local drive can't be too healthy no! Ours would be from a networked XServe, so maybe better?..we'll see I guess.
Would be good to get 20 cores chugging away at once though...from the 4 that were being used before anyway!
AE7 Pro - Nucleo - Mocha v1.0.1 - PS CS3 - FCP 5
MacPro Quad 3GHz / ATI 1900XT / 8GB RAM / OSX 10.4.9
30" ACD / Wacom Intuos 3 A4 / XServe RAID
---------------------------------
Production Studio CS2 - Combustion 3 - Mocha v1.0.1
Win XP Pro 32 / Intel P4 3GHz / 2GB RAM / GeForce FX5200 / DeckLink Pro / Roland DS-5s / Sony BVM-20G1E / 2 x Dell 2007FP / Wacom Intuos 3 A4 / 110GB/80GB/600GB RAID-0
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Current Message Thread:
Nucleo on multi machine render?
by jimmy brunger on Apr 13, 2008 at 2:19:52 pm
Re: Nucleo on multi machine render?
by Conrad Olson on Apr 14, 2008 at 6:35:25 pm
Re: Nucleo on multi machine render?
by jimmy brunger on Apr 15, 2008 at 12:34:42 am
Re: Nucleo on multi machine render?
by Conrad Olson on Apr 15, 2008 at 8:29:49 am
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