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Re: Nucleo on multi machine render?
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Gridiron Software
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Re: Nucleo on multi machine render?
by
Conrad Olson
on Apr 14, 2008 at 6:35:25 pm
I've used Nucleo Pro on several machines to render multi-machine sequences and it works a treat. I've had 3 quad-cores rendering 12 frames at a time.
We have recently got 3 new octo-core Macs and I had 24 frames at a time then. I did get a few quite a few bad frames though. Random layers appeared to be missing on random frames but were there in the next frame. I'm not sure if this was because the discs I was reading from and writing to weren't fast enough (everything going to and from a RAID 0 inside one of the Macs) or if it has something to do with the multi-processing bug I've read about on the forums today.
Either way it was still worth rendering it all, then just going through manually and deleting the bad frames and then setting off one machine to fill in the gaps.
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Current Message Thread:
Nucleo on multi machine render?
by jimmy brunger on Apr 13, 2008 at 2:19:52 pm
Re: Nucleo on multi machine render?
by Conrad Olson on Apr 14, 2008 at 6:35:25 pm
Re: Nucleo on multi machine render?
by jimmy brunger on Apr 15, 2008 at 12:34:42 am
Re: Nucleo on multi machine render?
by Conrad Olson on Apr 15, 2008 at 8:29:49 am
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