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Re: Accessing textIndex from the Position property
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Re: Accessing textIndex from the Position property
by
Dan Ebberts
on Sep 26, 2007 at 1:19:43 pm
Lloyd,
It looks like you understand the limitations. My example wasn't the best though. If you change it to this:
seedRandom(textIndex,true);
random([-100,-100],[100,100]);
you'll see that you have access to a rectangle with the character's original position in the center. I've actually constructed some pretty cool particle generators by adding another animator for tracking and using it to pile all the characters on top of each other which gives them all access to the same rectangular area.
I'm not sure that any of this helps you (although I suspect you can accomplish what you're trying to do). I just wanted to point out that there's more to work with than what you see at first glance.
Dan
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Current Message Thread:
Accessing textIndex from the Position property
by Lloyd Alvarez on Sep 25, 2007 at 8:51:54 pm
Re: Accessing textIndex from the Position property
by Dan Ebberts on Sep 25, 2007 at 11:25:32 pm
Re: Accessing textIndex from the Position property
by Lloyd Alvarez on Sep 26, 2007 at 12:26:57 pm
Re: Accessing textIndex from the Position property
by Dan Ebberts on Sep 26, 2007 at 1:19:43 pm
Re: Accessing textIndex from the Position property
by Lloyd Alvarez on Sep 26, 2007 at 2:26:16 pm
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