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Re: Scale based on location/position
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Re: Scale based on location/position
by
Dan Ebberts
on Apr 13, 2012 at 5:43:47 pm
This will increase the scale by 25% as the layer approaches the horizontal center of the comp:
pct = .25; // increase by 25%
r = 100; // distance to being increasing scale
center = thisComp.width/2;
p = toWorld(anchorPoint);
d = length(p,[center,p[1]]);
mult = ease(d,0,r,pct,0);
value*(1+mult)
Dan
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Current Message Thread:
Scale based on location/position
by Mike Olson on Apr 13, 2012 at 5:02:34 pm
Re: Scale based on location/position
by Dan Ebberts on Apr 13, 2012 at 5:43:47 pm
Re: Scale based on location/position
by Mike Olson on Apr 13, 2012 at 6:17:35 pm
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