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Re: Linking Camera to Fractal Noise

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Re: Linking Camera to Fractal Noise
by Darby Edelen on Aug 26, 2008 at 8:26:48 am

[Roland R. Kahlenberg] "My camera's a one-point camera -no POI. I'm doing a very simple y-rotation of the camera. And no Null's too cos of the simple camera move."

I'm not quite clear on why this doesn't allow you to use a Null? If anything using the 3D Null technique to simulate clouds on a horizon should work better with a simple pan/rotation than with translation.

I really think you'll be impressed with the results if you apply all 3 expressions to your 2D fractal noise layer and play with the camera...

Darby Edelen

NVIDIA
Santa Clara, CA


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