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Nulls, animating POI and cameras...
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Nulls, animating POI and cameras...
by
Paul Maguire
on May 16, 2008 at 11:05:17 am
Hi again.
I find it really tricky to get my feeble brain around this.
I have a camera parented to a Null. The camera is set -500 in the z (this null is used to easily animate and control the camera). The null is set at [0,0,0], and rotates around another 3D layer also set at [0,0,0], so we 'fly around' the object. Fine. Problem occurs when I try to animate the camera's POI to another object. I want to look at something else as we fly around - in fact I want to be able to animate the camera's POI as the camera flys around.
Simply setting the camera's POI with an expression like:
thisComp.layer("POInull").position;
...fails - and I know it's to do with Layer Space transforms (because camera is child of Null), so I try this is in the POI expression box for the camera:
toWorld(thisComp.layer("POInull").anchorPoint);
...and this fails too.
I just want to attach the camera's POI to a Null, but also have the camera be a child of another Null. I'm sorry for being so lame but it's just doing my head in. Any help most welcome. Also - any good pointers to info on this type of thing? I wish I was more confident about layer space transforms in AE expressions - always seems to come up in the studio.
Thanks.
Regards, Paul.
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Current Message Thread:
Nulls, animating POI and cameras...
by Paul Maguire on May 16, 2008 at 11:05:17 am
Re: Nulls, animating POI and cameras...
by Dan Ebberts on May 16, 2008 at 1:27:32 pm
Re: Nulls, animating POI and cameras...
by Paul Maguire on May 16, 2008 at 2:49:35 pm
Re: Nulls, animating POI and cameras...
by Dan Ebberts on May 16, 2008 at 3:25:09 pm
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