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Re: DPX in FCS3
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Re: DPX in FCS3
by
Todd Jaspers
on Jul 25, 2009 at 8:52:46 pm
Hey Russell, thats not really the workflow I am talking about, its DPX straight through all the way. Having FCP render DPX internally is the only way. Also converting from DXP to ProResHQ is not a solution, you want to retain the DPX beauty. 10bit LOG DPX is the best format for feature work. You don't want to move out of that format. Also that example for FCP server is for PNG. totally diff bag of worms and all it is doing is taking a img sequence and adding a QT wrapper. We can already do that with the software in our Kona3 cards. Its called DXPtoQTTranslator.
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Current Message Thread:
DPX in FCS3
by Shawn Larkin on Jul 24, 2009 at 9:30:04 pm
Re: DPX in FCS3
by Darin Wooldridge on Jul 24, 2009 at 10:15:39 pm
Re: DPX in FCS3
by Joseph Owens on Jul 24, 2009 at 11:07:02 pm
Re: DPX in FCS3
by Michael Aranyshev on Jul 25, 2009 at 10:14:50 am
Re: DPX in FCS3
by Todd Jaspers on Jul 25, 2009 at 5:11:10 pm
Re: DPX in FCS3
by Michael Aranyshev on Jul 25, 2009 at 5:44:52 pm
Re: DPX in FCS3
by Russell Lasson on Jul 25, 2009 at 5:51:28 pm
Re: DPX in FCS3
by Todd Jaspers on Jul 25, 2009 at 8:52:46 pm
Re: DPX in FCS3
by Russell Lasson on Jul 25, 2009 at 10:13:42 pm
Re: DPX in FCS3
by Todd Jaspers on Jul 29, 2009 at 7:14:34 pm
Re: DPX in FCS3
by Russell Lasson on Jul 30, 2009 at 4:23:56 pm
Re: DPX in FCS3
by Todd Jaspers on Jul 30, 2009 at 5:48:46 pm
Re: DPX in FCS3
by Robert Monaghan on Aug 1, 2009 at 2:27:41 pm
Re: DPX in FCS3
by Russell Lasson on Jul 25, 2009 at 5:25:14 pm
Re: DPX in FCS3
by Neil Sadwelkar on Aug 1, 2009 at 7:09:12 am
Re: DPX in FCS3
by Alex Fuchs on Aug 12, 2009 at 7:59:14 pm
Re: DPX in FCS3
by Ovid Stok on Sep 9, 2009 at 11:49:26 am
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fcs3 is coming!?
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