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Re: 3d camera/layers with stoke effect?
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Re: 3d camera/layers with stoke effect?
by
Timothy Kurkoski
on Dec 20, 2006 at 7:26:56 pm
It's a render order thing. By turing on the CT switch, you're changing the order in which AE applies effects, transformations, and masks.
To be more specific, here's a paragraph from the AE7 Help file on the CT switch:
The Continuously Rasterize switch is also useful when applying a mask to a solid. When masks or effects are applied to a nested composition that has this switch set, the layers in that nested composition are first rendered on their own, then masks and effects are applied, and then the result is composited into the main composition. This rendering order means that the blending modes of the nested layers are not applied to any underlying layers in the main composition, and that 3D layers above and below the collapsed layer cannot intersect or cast shadows on one another.
The important part here is that the layers in the sub-comp are rendered without their effects, then the effects are applied. Thus causing your problem.
You may want to try putting the strokes on their own separate layers within the parent comp and matching the transformations of the original layers. Either that or, yes, you can build the strokes into the AI file and just not have to bother with effects in AE.
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Current Message Thread:
3d camera/layers with stoke effect?
by judas beast on Dec 20, 2006 at 4:33:56 pm
Re: 3d camera/layers with stoke effect?
by Timothy Kurkoski on Dec 20, 2006 at 7:26:56 pm
Re: 3d camera/layers with stoke effect?
by Dave LaRonde from the COW on Dec 20, 2006 at 7:39:23 pm
Re: 3d camera/layers with stoke effect?
by judas beast on Dec 21, 2006 at 11:35:44 am
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