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Re: texture maps on extruded text - comparison

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Re: texture maps on extruded text - comparison
by Lucia Bastenhof on May 20, 2009 at 10:28:34 am

@ Michael Szalapski :
That's what I want to do :

the face mapping spread on the extrusion as though it was the depth of the faces.

@ Brian Charles :
If you Pre Compose the shatter layer and make the PreComp 3D it will cast shadows. You'll need a light in both Comps. With a little expression trickery you can have the light in the Shatter Comp use the settings from the Master Comp.

I'm trying, but I can't find out how to make it yet. Could you give me some details ?

- At the moment, I just made a copy of the light and of the camera. So now I have :
1/ A precomp, with the shattered text, 1 light, 1 camera (used inside the shatter fx), and also a white solid (made 3D) to figure a background.
2/ The main comp, with the precomp (made 3D), the same light, the same camera, the same white solid (made 3D).
I made some tweakings, but I can't figure out yet how to do...

what I know : I need a light and a camera with the right settings in the Precomp. The shatter fx settings must specify it uses the light and the camera of the composition. The shattered layer cannot be in 3D itself.

- Do you write the expression on the position ? Both on position and point of interest ?
I tried this one on the Camera position (in the precomp):
comp(03-Main).layer(Cam).transform.position

but AE doesn't accept it (it says : Class 'Camera'doesn't have a property or method named 'Main' !?)

Great thanks ! :-)





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