Hi Dino,
Sure you can use a diffusing spray on the reflective parts, and use a black material under the drum set to reduce the spill as much as possible...
But think about why the spill falls on those shiny parts in the first place. That's where reflections are supposed to land. Why not mask the reflections out of the
key, and take advantage of that spill to add reflections from your new environment later on? It will save you a lot of work and give you a TON more realism. Spill on reflective surfaces gives you a perfect pre-tracked matte to add reflections later on.
That said on objects that move quickly and that normally don't have reflections go ahead and remove spill before color correcting.
Grant Swanson
Visual Effects Supervisor
Video Apex - Minneapolis, MN
videoapex.net