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Re: emitting 3d comps in particular

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Re: emitting 3d comps in particular
by Roland R. Kahlenberg on Dec 18, 2008 at 8:02:46 pm

Create your building in a precomp and nest it into the comp with Particular. Using Particular's custom particle, you can select the 3Dbuilding that you created in Particular. The only tricky bit is setting the Time Sampling for Particular. Usually you will set it to Random Loop.

Random Loop will force Particular to emit particles with a random start point and when the particle reaches its inherent end-point, the particle will loop to its inherent start point and continue again in this manner until it dies off. Also keep an eye out for the size of your particles - too small and they may pixelate if they get too close to the camera and too big and they'll bog Particular down to a crawl.

For this to work, ensure that your particle is created in such a way that it is seamlessly loopable. Also, you can use renders from 3D software as 3D particles with Particular or even Particle Playground.

HTH
RoRK



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