Creative COW SIGN IN :: SPONSORS :: ABOUT US :: CONTACT US
ADOBE AFTER EFFECTS: HomeForumBasicsExpressionsTutorialsPodcastsMotion GraphicsTrainingCinema 4DFAQ

Re: emitting 3d comps in particular

Cow Forums : Adobe After Effects
FAQ   •   VIEW POSTS   •   ADD A NEW POST   •   SEARCH   •   CHANGE FORUM
Respond to this post   •   Return to posts index   •   Read entire thread


Re: emitting 3d comps in particular
by Mike Sev on Dec 18, 2008 at 4:22:05 pm

you can't use actual 3d objects from maya or max, but you can fake it sometimes.

1. Make a new comp the size of your particle (ie:30x30) within your existing comp.

2. Within that comp make something 3d like two 2d layers intersecting each other, parent them to a 3d null object and rotate the null. You should now have a 3d looking object rotating

3. Go back out into your main comp, pick a custom particle in particular and select your new 30x30 comp as your particle.


You should now have a fake 3D particle emitting. you can make some cool stuff this way, but it won't work for every project.

hope this helps.
mike.





Respond to this post   •   Return to posts index   •   Read entire thread


Current Message Thread:




Note: If you are a registered user please click here to login before posting.

Your post will not be accepted if your name and email address are not registered in our database. Click here if you do not have an account.

Name
E-Mail Address
Subject
E-Mail me when someone responds
Just This Message   Entire Thread   None  

Message:



Note: The following are HTML characters and may cause parts of your post to disappear if not used correctly: < > &
To include any portion of the post in your response, highlight the desired text and hit the "Q" key. Read more...



Add your message signature


 


Note: By clicking "Post Direct" button above, you are agreeing to the Creative Cow's Code of Conduct.



FORUMSTUTORIALSMAGAZINETRAININGVIDEOS - REELSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

© CreativeCOW.net All rights are reserved.

[Top]