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Re: Rendering visible light beams in 6.5?

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Re: Rendering visible light beams in 6.5?
by Darby Edelen on Dec 2, 2008 at 12:57:50 am

I see now what the problem is. You can't expect to see light being cast on a pure black solid. A pure black object absorbs all light. Obviously there's no such thing as pure black in the real world, but in AE there is! Try using a white solid, or even importing a top down picture of a carpeted or tile floor.

Darby Edelen


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