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Re: Rendering visible light beams in 6.5?
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Re: Rendering visible light beams in 6.5?
by
Darby Edelen
on Dec 2, 2008 at 12:57:50 am
I see now what the problem is. You can't expect to see light being cast on a pure black solid. A pure black object absorbs all light. Obviously there's no such thing as pure black in the real world, but in AE there is! Try using a white solid, or even importing a top down picture of a carpeted or tile floor.
Darby Edelen
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Current Message Thread:
Rendering visible light beams in 6.5?
by Michael Lansdell on Dec 1, 2008 at 4:40:14 pm
Re: Rendering visible light beams in 6.5?
by Darby Edelen on Dec 1, 2008 at 7:08:52 pm
Re: Rendering visible light beams in 6.5?
by Michael Lansdell on Dec 1, 2008 at 8:52:58 pm
Re: Rendering visible light beams in 6.5?
by Darby Edelen on Dec 1, 2008 at 8:58:42 pm
Re: Rendering visible light beams in 6.5?
by Michael Lansdell on Dec 1, 2008 at 9:04:02 pm
Re: Rendering visible light beams in 6.5?
by Darby Edelen on Dec 2, 2008 at 12:57:50 am
Re: Rendering visible light beams in 6.5?
by Michael Lansdell on Dec 2, 2008 at 9:26:33 am
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