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Re: Rotate many objects with Null around their own axle?

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Re: Rotate many objects with Null around their own axle?
by mark harvey on Oct 30, 2008 at 1:30:47 pm

Yes, you need to reverse the expression by adding something like *-1 to the rotation of those that you wish to rotate negatively...I am not sure if that is the exact language to be used, but from memory I think it is.

Mark

Mark Harvey
Senior Editor
Le Réseau des sports


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