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Re: Rotate Camera without affecting Layer Boundaries

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Re: Rotate Camera without affecting Layer Boundaries
by Dave LaRonde on Oct 28, 2008 at 5:59:48 pm

Go get some sleep. You're overthinking this.

Yeah, I know 2001: A Space Odyssey like the back of my hand. You know how they got that shot in the red-lit cockpit? Yup, they rotated the camera.

You know why the shot worked, and you couldn't see the edges of the set? BECAUSE THE EDGES OF THE SET EXTEND BEYOND THE CAMERA'S FIELD OF VIEW.

So if you want to rotate a camera in AE, and not see the edges of a rectangular layer, the layer has to extend beyond the camera's field of view.

So you have two choices:
1) Make the layer in question bigger so you don't see the edges when you rotate the camera. This means you may have to re-work the graphic at the edges (if you're using a graphic) so that you make it bigger.
2) Scale the layer up so that you don't see the edges when you rotate the camera.

Cripes, you don't even have to go 3D and use a camera. YOU CAN ACCOMPLISH THE VERY SAME THING JUST BY ROTATING THE LAYER IN 2D. And it'll still need to be bigger at the edges.

That's what you've got to do.

If you choose to ignore this advice, that's just dandy. But I know what the problem is, I just told you how to fix it, and if you need additional clarification, you need to go back to TV or Film school for a little remedial training. After this post, I'm washing my hands of it.

Dave LaRonde
Sr. Promotion Producer
KCRG-TV (ABC) Cedar Rapids, IA


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