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Re: I've been to the mountain: Adobe. Answers. One question.
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Re: I've been to the mountain: Adobe. Answers. One question.
by
Steve Forde
on Jul 18, 2008 at 1:06:22 am
Ummm - I have to admit, i have no clue what you are talking about here. First - lets look at some facts...
[Laurie Pepper]
"CS3 DOES NOW use open gl previewing with 10.5.5."
10.5.5 does not exist - YET. There is no way for you or anyone else to try this as Apple has not released it yet. Unfortunately - I believe your "super duper techie" is feeding you "super duper FALSE" information.
[Laurie Pepper]
"or use Apple's CHUD to disable 4 processors."
CHUD (Computer Hardware Understanding Development) ) is a developer toolkit for performance optimization in Mac OS X. Here is Apple's description....
"The Computer Hardware Understanding Developer Tools (CHUD Tools) are designed to help hardware and software developers measure and optimize the performance of Macintosh systems."
So unless you have the source code for After Effects (which I HIGHLY doubt you do) - CHUD will do absolutely nothing for you in terms of CS3 optimization.
[Laurie Pepper]
"He says that CS3 is buggy with an 8 core machine, because it can only use 4 processors & gets into logjams, "
CS3 has a feature called Multiprocessing that is very similar to our Nucleo (Not Nucleo Pro) product in terms of processor optimization. That statement from your super duper techie is completely false.
[Laurie Pepper]
"I asked him: Can Nucleo Pro handle the 8 processors?"
Since I helped invent Nucleo Pro - I can say with a high degree of confidence that NP2 can use all 8 processors quite nicely. (just make sure you have 2GB of RAM per processor)
Steve
GridIron Software Inc.
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Current Message Thread:
I've been to the mountain: Adobe. Answers. One question.
by Laurie Pepper on Jul 17, 2008 at 9:15:27 pm
Re: I've been to the mountain: Adobe. Answers. One question.
by david bogie on Jul 17, 2008 at 9:48:59 pm
BOGIE, what about my question re nucleo pro & 8 core?
by Laurie Pepper on Jul 17, 2008 at 10:01:12 pm
Re: I've been to the mountain: Adobe. curiouser and curiouser
by Laurie Pepper on Jul 17, 2008 at 10:48:53 pm
Re: I've been to the mountain: Adobe. Answers. One question.
by Steve Forde on Jul 18, 2008 at 1:06:22 am
Re: I've been to the mountain: Adobe. Answers. One question.
by Steve Roberts on Jul 18, 2008 at 2:32:43 am
I've been to the mountain and found... Two Steves!
by Laurie Pepper on Jul 18, 2008 at 6:43:10 am
Re: I've been to the mountain and found... Two Steves!
by Itamar Kool on Jul 18, 2008 at 10:00:10 am
Re: I've been to the mountain and found... Two Steves!
by Eric Berna on Jul 18, 2008 at 12:42:27 pm
Re: I've been to the mountain and found... Two Steves!
by Itamar Kool on Jul 18, 2008 at 1:06:44 pm
Re: I've been to the mountain and found... Two Steves!
by Eric Berna on Jul 18, 2008 at 1:33:20 pm
Re: I've been to the mountain and found... Two Steves!
by Itamar Kool on Jul 18, 2008 at 2:56:15 pm
Re: I've been to the mountain and found... Two Steves!
by Steve Forde on Jul 18, 2008 at 12:49:02 pm
"OpenGL for AE has always been a dream"
by Thomas Leong on Jul 18, 2008 at 1:06:31 pm
Re: I've been to the mountain: Adobe. Answers. One question.
by Chris Poisson on Jul 18, 2008 at 3:34:13 pm
Re: I've been to the mountain: Adobe. Answers. One question.
by Itamar Kool on Jul 18, 2008 at 3:39:40 pm
Re: I've been to the mountain: Adobe. Answers. One question.
by Steve Forde on Jul 18, 2008 at 3:48:06 pm
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