You want to wiggle both the position and rotation using a wiggle expression. This is added on top of your already existing motion.
Try this for position:
wiggle(2,10)
This will wiggle the value 2 times a second up to 10 pixels off the current position. Change those numbers to taste.
I'd then precomp the whole thing, and use a wiggle expression on the nested comps rotation - wiggle(2,1) 1 degree of rotation may be a lot more than you expect. Again play around.
Or if its a 1 point camera (no point of interest) you can add the wiggle directly to the camera's Z rotation.
Aharon Rabinowitz
Email: arabinowitz (AT) yahoo (DOT) com
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