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Re: water running down a window

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Re: water running down a window
by Jason Milligan on Jan 24, 2008 at 12:02:01 am

This is the method I would probably use:

Create a comp with an animated drop gliding from top to bottom with a slight trail behind it. I would do this with various masks or shape layers.

Duplicate this comp multiple times inside a new comp, offset them physically and temporally.

I would then create a gray image with various gradients littered about to use as a displacement map on that comp. This would give variation to the movement of your drops.



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