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Re: AE & RAM, the definitive guide

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Re: AE & RAM, the definitive guide
by Michael Powers on Jul 30, 2007 at 6:32:49 pm

Scripting:
We do quite a bit of expressions driven comps, and layer based pseudo particle systems. Quicky Custom tools running jsx - a la Aenhancers.com. 3dsMax scene imports. Some C# AeRender.exe farm automation (unfortunately the datagridview control sucks on XP 64-bit).

Since most of what we do is more "motion graphics" with compositing rather than strict compositing, Combustion seemed like our only alternative. We just junked our Smoke for a DS nitrous(bad choice IHMO) so Flame is not an option. Nuke looks pretty cool, but seems like it is more of a strictly compositing tool.

Running AeRender.exe for large frames seems to crash a lot less often. Also if you have lots of RAM you can start multiple versions and peg all your cores.

Michael Powers
Art Director, Animation
Cramer
Crameronline.com


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