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Re: Capture SWF files
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Re: Capture SWF files
by
lajoiet
on Mar 2, 2006 at 4:41:28 pm
Not that I'm aware of. Because of the interactive nature of the SWFs, if they weren't cached it would have to load data as it requested it, which would cause lags any time things got slightly interactive which wouldn't make for great gaming experiences to say the least, let alone the pauses and delays any time you clicked on a navigation button or something else that interupted a linear timline type of animation.
You can do it with FLVs, doing true streaming instead of progressive downloads (for progressive FLV files you can get them from your cache folder in the same way, jsut sometimes they will dissapear as soon as they are done playing) if you use Macromedia's Communication server, but that's $$$$ and only works for the FLV data, not SWF.
>Todd
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I'm filling a need. Without me there would be no bad examples.
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Current Message Thread:
Capture SWF files
by daveyg on Mar 1, 2006 at 3:30:49 pm
Re: Capture SWF files
by GeoffT on Mar 1, 2006 at 9:32:20 pm
Re: Capture SWF files
by lajoiet on Mar 2, 2006 at 11:34:19 am
Re: Capture SWF files
by GeoffT on Mar 2, 2006 at 4:04:45 pm
Re: Capture SWF files
by lajoiet on Mar 2, 2006 at 4:41:28 pm
Re: Capture SWF files
by Carin Smith on Aug 21, 2008 at 12:51:06 am
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