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Re: Boolean: opposite of A intersect B
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Re: Boolean: opposite of A intersect B
by
Adam Trachtenberg
on Jul 9, 2012 at 3:47:19 pm
For future reference, here are a couple other ways you could go about it:
1. Create two identical circle splines. Use the Mesh>Spline>Project command to project one of them against a plane or cube rotated to 45 degrees. Use a loftNurbs to loft the two splines together;
2. Create a cylinder and make it editable. Use the knife tool in line mode to cut a 45 degree edge loop into the cylinder (holding down shift restricts to 0 and 45 degrees). Delete the unwanted polygons and then use the "close polygon hole" command to create a new cap.
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Boolean: opposite of A intersect B
by Kelly Johnson on Jul 9, 2012 at 12:18:23 pm
Re: Boolean: opposite of A intersect B
by Kelly Johnson on Jul 9, 2012 at 12:35:36 pm
Re: Boolean: opposite of A intersect B
by Adam Trachtenberg on Jul 9, 2012 at 3:47:19 pm
Re: Boolean: opposite of A intersect B
by Kelly Johnson on Jul 10, 2012 at 3:58:26 am
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