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Re: Shrinkwrapping primitives to model?

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Adam TrachtenbergRe: Shrinkwrapping primitives to model?
by on Jun 19, 2012 at 3:12:11 am

You can try the untriangulate tool or polygon reduction, but neither is likely to produce very good results. What you can do, if you really need a high quality mesh, is turn on polygon snapping and use the create polygon tool to build a clean mesh on top of the metaball mesh.


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