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Re: Shrinkwrapping primitives to model?
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Re: Shrinkwrapping primitives to model?
by
Adam Trachtenberg
on Jun 19, 2012 at 3:12:11 am
You can try the untriangulate tool or polygon reduction, but neither is likely to produce very good results. What you can do, if you really need a high quality mesh, is turn on polygon snapping and use the create polygon tool to build a clean mesh on top of the metaball mesh.
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Current Message Thread:
Shrinkwrapping primitives to model?
by Thomas Pascavage on Jun 16, 2012 at 3:49:46 pm
Re: Shrinkwrapping primitives to model?
by Adam Trachtenberg on Jun 17, 2012 at 2:54:06 am
Re: Shrinkwrapping primitives to model?
by Thomas Pascavage on Jun 17, 2012 at 4:24:28 am
Re: Shrinkwrapping primitives to model?
by Adam Trachtenberg on Jun 17, 2012 at 3:09:18 pm
Re: Shrinkwrapping primitives to model?
by Thomas Pascavage on Jun 18, 2012 at 5:30:54 pm
Re: Shrinkwrapping primitives to model?
by Adam Trachtenberg on Jun 19, 2012 at 3:12:11 am
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