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Re: Shrinkwrapping primitives to model?
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Re: Shrinkwrapping primitives to model?
by
Adam Trachtenberg
on Jun 17, 2012 at 3:09:18 pm
You can do something of the sort with Cinema's metaballs, but you don't have much control and it leaves a dense, triangulated mesh. ZBrush, on the other hand, has a sophisticated "ZSphere" system that can serve as the basis for a final mesh (though it still requires much work to get good topology).
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Shrinkwrapping primitives to model?
by Thomas Pascavage on Jun 16, 2012 at 3:49:46 pm
Re: Shrinkwrapping primitives to model?
by Adam Trachtenberg on Jun 17, 2012 at 2:54:06 am
Re: Shrinkwrapping primitives to model?
by Thomas Pascavage on Jun 17, 2012 at 4:24:28 am
Re: Shrinkwrapping primitives to model?
by Adam Trachtenberg on Jun 17, 2012 at 3:09:18 pm
Re: Shrinkwrapping primitives to model?
by Thomas Pascavage on Jun 18, 2012 at 5:30:54 pm
Re: Shrinkwrapping primitives to model?
by Adam Trachtenberg on Jun 19, 2012 at 3:12:11 am
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