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Re: Shrinkwrapping primitives to model?

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Adam TrachtenbergRe: Shrinkwrapping primitives to model?
by on Jun 17, 2012 at 3:09:18 pm

You can do something of the sort with Cinema's metaballs, but you don't have much control and it leaves a dense, triangulated mesh. ZBrush, on the other hand, has a sophisticated "ZSphere" system that can serve as the basis for a final mesh (though it still requires much work to get good topology).


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