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Make objects invisible as they pass behind non rendering geometry
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Make objects invisible as they pass behind non rendering geometry
by
Christopher Handrick
on Jun 13, 2012 at 7:43:37 pm
I have a rather interesting challenge today.
I have a cylinder that animates along a track and passes through several small tubes rotating tubes. However, I need to render each of these elements out individually (with an alpha background) and then recombine them in a program that lacks any real masking capability.
So the problem I've found is that when I recombine all the layers, since I can't use masks, the cylinder will either be on in front of or behind the loops rather than passing through them.
I know 3DS max has an alpha matte material that can be used to solve this problem, and I'm wondering if C4D has something similar so that I can render out these loops in their own pass, but they will still become transparent when the non rendering cylinder passes in front.
Sorry my question is a little convoluted, it's an easy thing to visualize but difficult to vocalize.
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Current Message Thread:
Make objects invisible as they pass behind non rendering geometry
by Christopher Handrick on Jun 13, 2012 at 7:43:37 pm
Re: Make objects invisible as they pass behind non rendering geometry
by Jeremy Allen on Jun 13, 2012 at 8:13:48 pm
Re: Make objects invisible as they pass behind non rendering geometry
by Christopher Handrick on Jun 13, 2012 at 8:23:04 pm
Re: Make objects invisible as they pass behind non rendering geometry
by Jeremy Allen on Jun 13, 2012 at 8:33:10 pm
Re: Make objects invisible as they pass behind non rendering geometry
by Christopher Handrick on Jun 13, 2012 at 9:18:04 pm
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