Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US :: FAQ
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on TwitterCreative COW's Google+ PageCreative COW on YouTube
MAXON CINEMA 4D:Cinema 4D ForumCinema 4D TutorialsCinema 4D TagAdobe After Effects Forum

Re: Keyframing rotation of object axis

COW Forums : Cinema 4D

VIEW ALL   •   ADD A NEW POST   •   PRINT
Share on Facebook
Respond to this post   •   Return to posts index   •   Read entire thread


Kudos
Adam TrachtenbergRe: Keyframing rotation of object axis
by on May 10, 2012 at 6:18:39 pm

What you've got there is a rotation order problem, which is a bit hard to to explain (check the help docs). You can fix it by deleting your rotation track, going to the object's coords tab, and freezing the rotation transformation. That will set the local coordinates to zero and you can now keyframe the heading rotation without any issues.

Another way around it is to use a primitive with Z orientation instead of Y orientation. You can always keframe Z rotation because it's first in the default rotation order. That's why bones and joints always have the Z axis running along their length.


Posts IndexRead Thread
Reply   Like  
+1
Share on Facebook


Current Message Thread:




LOGIN TO REPLY



FORUMSTUTORIALSFEATURESVIDEOSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2014 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]