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Re: Creating a Point Mesh Based on Luminance or placing thousands of nulls?

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Dan FassnachtRe: Creating a Point Mesh Based on Luminance or placing thousands of nulls?
by on May 8, 2012 at 5:22:49 pm

Hi Adam,

Thanks for your help this works great. I did run into a little snag but I think I found a solution.

When I export the OBJ out of cinema, plexus reads the polygons of the sphere in addition the the light points, also the cubes don't really translate well into plexus.

So I created a single point polygon by deleting the other points on the cube, made the cloner editable, which created a ton of render instance objects, unchecked render instance for all of those objects and made all of those editable which then created the mesh. Also I deleted the sphere as well.

Hopefully that makes sense, if you have another solution please let me know, again thanks for your help on this.

Best,

Dan


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