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Re: anything like the "multisubobject material" in max?

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Adam TrachtenbergRe: anything like the "multisubobject material" in max?
by on Apr 17, 2012 at 1:12:34 pm

You can do it by putting the atom array in a fracture object (set to "explode segments") and then using the mograph color shader or multishader.

Or you could basically use mograph to build an atom array by cloning on points and along edges.

Example: 3990_multisubobject.c4d.zip


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