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Re: Clones distribution based on map?

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Adam TrachtenbergRe: Clones distribution based on map?
by on Jan 11, 2012 at 6:51:23 pm

I think that invisible clones are not calculated, so it isn't really inefficient. You can also use render instances to speed up display and reduce overhead.

Otherwise the only option I can think of would be to create geometry that only represents the area where you want the clones to be.


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