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Re: GI/Net Render
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Re: GI/Net Render
by
Kevin Cook
on Jan 9, 2011 at 5:02:25 am
I wonder where NET render saves the GI pass then? I don't have the files in front of me so I can't look. If it saves a physical .gi file, I would assume you could load your own?
Oh well, thank you for trying to help me. I'm sort of wondering if it has something to do with the scene file size as well. I've used NET render for 3 scenes; 1) Just a test scene with a cube, that worked fine 2) A scene file that was about 15 mb, this worked fine at first but has seemed to get progressively unreliable 3) A scene file that is over a gig, which I've never gotten to work on NET render.
That file is actually over 2 gigs (don't ask) and when trying to load that, I would get an error message. As soon as I can get the file under 2 gigs, I don't get the error messages but it gets hung up. I'm assuming 99% of the people here aren't working with 2 gig C4D files!
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GI/Net Render
by Kevin Cook on Jan 7, 2011 at 9:09:38 pm
Re: GI/Net Render
by Adam Trachtenberg on Jan 7, 2011 at 10:17:50 pm
Re: GI/Net Render
by Kevin Cook on Jan 7, 2011 at 10:36:00 pm
Re: GI/Net Render
by Adam Trachtenberg on Jan 8, 2011 at 11:56:11 pm
Re: GI/Net Render
by Kevin Cook on Jan 9, 2011 at 12:37:06 am
Re: GI/Net Render
by Adam Trachtenberg on Jan 9, 2011 at 4:48:51 am
Re: GI/Net Render
by Kevin Cook on Jan 9, 2011 at 5:02:25 am
Re: GI/Net Render
by Adam Trachtenberg on Jan 9, 2011 at 7:12:59 am
Re: GI/Net Render
by Kevin Cook on Jan 9, 2011 at 7:31:32 am
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