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Re: Fog on Cinema 4D

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Re: Fog on Cinema 4D
by Adam Trachtenberg on Oct 29, 2009 at 12:12:48 am

Probably the best way would be to use a spot light with volumetric light. Put the light below the city, shining straight up, and exclude the ground from the light. Err, I can't actually remember if there was light exclusion in 9.5, come to think of it.

Another way would be to place a squashed sphere over the city and give the sphere a material with the fog channel active.

Pyrocluster would be another option.


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Current Message Thread:
  • Fog on Cinema 4D by stephan deloustal on Oct 28, 2009 at 5:49:09 pm
    • Re: Fog on Cinema 4D by Adam Trachtenberg on Oct 29, 2009 at 12:12:48 am


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