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Annoying LatheNURBS 'seam'

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Annoying LatheNURBS 'seam'
by graham proctor on Oct 21, 2009 at 9:54:04 pm

Hi everyone,

I just imported a spline from Illustrator and dropped it into a LatheNURBS. After a 360 rotate I rendered the result - which was supposed to look like one of those a russian dolls ...and it did - except that when I rotated it around i spotted this annoying seam which corresponds with where the original spline profile is.

When I took this object into bodypaint the seam really began to get on my nerves. I tried redoing the spline in C4D but got exactly the same result.

Any ideas on how I get a completely smooth surface no matter where I am viewing from? Am i just going about this the wrong way?

thanks a lot for any assistance offered.


Graham Proctor

R10.111 / 0SX10.5/ iNTEL QUAD


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