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Re: Cubes with fillet edges and dynamics

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Re: Cubes with fillet edges and dynamics
by Brian Jones on Dec 19, 2008 at 3:35:04 am

Dynamics should work relatively well but settings have to be tweaked - gravity depending on scale - then the mass and rotational mass, frictions etc etc to get something you're happy with. There are other solutions as well, the only one I can think of at the moment is Silver Bullet by Remotion haven't used it but I've heard others say positive things, could be more as well. Here's a dynamics test that may not be anywhere close to what you're after but objects don't pass through each other...


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