Creative COW SIGN IN :: SPONSORS :: ABOUT US :: CONTACT US
MAXON CINEMA 4D: Cinema 4D ForumCinema 4D TutorialsCinema 4D TagAdobe After Effects Forum

Re: Problem with Multipass Object Buffers

Cow Forums : Cinema 4D
VIEW POSTS   •   ADD A NEW POST   •   SEARCH   •   CHANGE FORUM
Respond to this post   •   Return to posts index   •   Read entire thread


Re: Problem with Multipass Object Buffers
by Kenneth Kirkpatrick on Aug 29, 2008 at 7:04:12 pm

I like the way the motion blur in C4D looks better than using any of the post blurs I have used in After Effects. I too have found that you can't use object buffers to mask motion blurred renders.

Two ways you might approach it:

1. On a separate render, replace the texture on the blurred objects with 100 white in the Luminance channel of the texture, and make everything else in the scene black (0 in the Lum channel.) Don't include any other texture channels (except Alpha if needed.)

Render without an Alpha channel: this image itself will be used as one. The scene should render very quickly (although the amount of blur will affect this,) and you will get a black and white image, with blurred edges, that you can use like an object buffer. (This will work best if you checked "Straight Alpha" in the render settings of the original full-color render.)

2. Render each blurred object separately, with everything else in the scene tagged with a Compositing tag that has "Seen by camera" unchecked. Make sure you check "Alpha Channel" and "Straight Alpha" in the render settings. In a separate render, tag all the blurred objects with a Compositing tag that has "Seen by camera" unchecked, and have all the unblurred objects visible. Set appropriate objects buffers for the scene. Then comp the blurred renders over the unblurred render, using the object buffers to mask to taste.

I would love to hear other methods, but each has worked for me. And, by the way, if anyone has told you not to use motion blur with interlaced rendering, listen to them. Interlacing and motion blur don't work well in C4D.



Respond to this post   •   Return to posts index   •   Read entire thread


Current Message Thread:




Note: If you are a registered user please click here to login before posting.

Your post will not be accepted if your name and email address are not registered in our database. Click here if you do not have an account.

Name
E-Mail Address
Subject
E-Mail me when someone responds
Just This Message   Entire Thread   None  

Message:



Note: The following are HTML characters and may cause parts of your post to disappear if not used correctly: < > &
To include any portion of the post in your response, highlight the desired text and hit the "Q" key. Read more...



Add your message signature


 


Note: By clicking "Post Direct" button above, you are agreeing to the Creative Cow's Code of Conduct.



FORUMSTUTORIALSMAGAZINETRAININGVIDEOS - REELSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

© CreativeCOW.net All rights are reserved.

[Top]