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Re: unfold polygons
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Re: unfold polygons
by
Kenneth Kirkpatrick
on Aug 12, 2008 at 7:42:45 am
Nolan:
Thanks for your reply. I have already tried Bodypaint, and I can't figure out how I can get it to do exactly what I need. I want to be able to lay all the polygons of my object out flat, on a plane, undistorted in any way: all the exact same size and shape they occur on the model. Then I want to be able to render this out , print it on paper and be able to cut the pieces out and tape them together to form the model in the real world (it's all flat planes, no curves.)
No matter how I have worked UV mapping in Bodypaint, it always adds some distortion in the layout, and when I print it out I immediately can see these distortions, scaling differences and angle misallignents when I cut out the elements and start contructing.
I even tried disconnecting all the polygons before I UV mapped. I still get distortions.
Any other suggestions? Someone told me there was an "unfold" command, but I haven't been able to find it.
Again, thanks for your reply.
Ken Kirkpatrick
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Current Message Thread:
unfold polygons
by Kenneth Kirkpatrick on Aug 12, 2008 at 1:43:15 am
Re: unfold polygons
by Nolan Scott on Aug 12, 2008 at 3:12:41 am
Re: unfold polygons
by Kenneth Kirkpatrick on Aug 12, 2008 at 7:42:45 am
Re: unfold polygons
by Nolan Scott on Aug 12, 2008 at 11:25:53 am
Re: unfold polygons
by Kenneth Kirkpatrick on Aug 14, 2008 at 1:04:19 am
Re: unfold polygons
by Nolan Scott on Aug 14, 2008 at 2:54:00 am
Re: unfold polygons
by Nolan Scott on Aug 14, 2008 at 4:08:37 am
Re: unfold polygons
by Kenneth Kirkpatrick on Aug 15, 2008 at 12:04:26 am
Re: unfold polygons
by Nolan Scott on Aug 15, 2008 at 3:17:31 am
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