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Re: bad HAIR day
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Re: bad HAIR day
by
Brian Jones
on Jun 12, 2008 at 4:22:53 am
Sounds like it might be a needlessly complex model, maybe with redundant polys right on top of each other, possibly with some strange Normal stuff going on. We'd have to see the model to tell. You might want to look at one of the head tutorials out there (sorry don't have a good link at this point - anyone know a good one?) If you build simpler heads but this was just unusual, ignore me :-)
If you had a cleaner simpler mesh the chances it working would greatly increase.
Hair layers should be no problem - eyebrows, sideburns particularly - but how many Hair objects are you using for the main hair? By the look of it one should do (maybe a couple but it's not a bizarre hairdo)
Some more thoughts, what are the bounce and friction settings of the hair objects? And do you have any Hair to Hair turned on in the Hair objects Forces tabs?
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Current Message Thread:
bad HAIR day
by hunter christy on Jun 8, 2008 at 10:06:12 pm
Re: bad HAIR day
by Brian Jones on Jun 9, 2008 at 3:47:48 am
Re: bad HAIR day
by hunter christy on Jun 9, 2008 at 9:22:58 pm
Re: bad HAIR day
by Adam Trachtenberg on Jun 10, 2008 at 3:35:53 am
Re: bad HAIR day
by hunter christy on Jun 10, 2008 at 7:30:06 pm
Re: bad HAIR day
by Brian Jones on Jun 11, 2008 at 10:38:10 pm
Re: bad HAIR day
by hunter christy on Jun 12, 2008 at 12:57:06 am
Re: bad HAIR day
by Brian Jones on Jun 12, 2008 at 4:22:53 am
Re: bad HAIR day
by hunter christy on Jun 13, 2008 at 6:32:11 pm
Re: bad HAIR day
by Brian Jones on Jun 13, 2008 at 11:56:10 pm
Re: bad HAIR day
by hunter christy on Jun 15, 2008 at 1:37:20 am
Re: bad HAIR day
by hunter christy on Jun 17, 2008 at 9:10:31 pm
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