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Re: Procedural textures on Mograph clones

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Re: Procedural textures on Mograph clones
by Adam Trachtenberg on May 15, 2008 at 4:43:29 pm

You just load whatever you want into the multishader's channels instead of loading a bitmap. Here's an example: http://www.3danvil.com/tutorials/multishader_prcdrls.c4d


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