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Re: Mograph Falloff Question
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Re: Mograph Falloff Question
by
Adam Trachtenberg
on May 9, 2008 at 4:16:01 am
Off the top of my head, I would use a shader effector to weight the clones, then animate the shader or shader effector to achieve the desired result.
AdamT
Cinema 4DXL8 Bodypaint
*Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*
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Current Message Thread:
Mograph Falloff Question
by Thomas Ernst on May 9, 2008 at 3:33:26 am
Re: Mograph Falloff Question
by Adam Trachtenberg on May 9, 2008 at 4:16:01 am
Re: Mograph Falloff Question
by Brian Jones on May 9, 2008 at 4:38:19 am
Re: Mograph Falloff Question
by Thomas Ernst on May 9, 2008 at 3:45:59 pm
Re: Mograph Falloff Question
by Brian Jones on May 9, 2008 at 4:13:03 pm
Re: Mograph Falloff Question
by Thomas Ernst on May 9, 2008 at 4:31:33 pm
Re: Mograph Falloff Question
by Brian Jones on May 9, 2008 at 5:12:47 pm
Re: Mograph Falloff Question
by Thomas Ernst on May 9, 2008 at 6:49:04 pm
Re: Mograph Falloff Question
by Brian Jones on May 9, 2008 at 7:10:06 pm
Re: Mograph Falloff Question
by Thomas Ernst on May 9, 2008 at 7:15:04 pm
Re: Mograph Falloff Question
by Thomas Ernst on May 9, 2008 at 7:46:36 pm
Re: Mograph Falloff Question
by Brian Jones on May 9, 2008 at 9:08:46 pm
Related Threads:
Step effector falloff (mograph module)
Related Tags:
MoGraph
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