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Re: Connecting a car frame
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Re: Connecting a car frame
by
Alejandro Torres
on Apr 19, 2008 at 4:30:23 pm
Hi! I don't think that merging all of them will help. But you can:
-Reduce the number of points in the splines by changing the Intermediate points to natural and pumping down the value.
-If you are not making any changes to the model you can convert the sweep nurbs to editable poly's by selecting them and pressing (C) or: Objects---> Make Editable.
Keep in mind that the first option will reduce the quality of the model and the second one will not permit further corrections to it...
Oh, and if you still want to make one single object: Convert all the Sweep NURBS to editable Poly's (C) and select Objects--> Connect
Hope it helps
Regards
Alejandro
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Current Message Thread:
Connecting a car frame
by zach gunter on Apr 18, 2008 at 7:00:41 pm
Re: Connecting a car frame
by Alejandro Torres on Apr 19, 2008 at 4:30:23 pm
Re: Connecting a car frame
by Simon Carlson-Thies on Apr 20, 2008 at 3:09:02 am
Re: Connecting a car frame
by zach gunter on Apr 21, 2008 at 4:30:08 am
Re: Connecting a car frame
by randy johnson on Apr 21, 2008 at 9:09:15 am
Re: Connecting a car frame
by zach gunter on Apr 21, 2008 at 1:07:43 pm
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