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interpartical collisions in PF Source

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interpartical collisions in PF Source
by jordan cadby on Sep 23, 2009 at 10:07:58 am

Hello all

Normally I dont frequent the 3DS forum all that much, I am normally skulking around the AFX one, but I have recently stubbled up on a problem I cant work out how to fix...

Can you have interpartical collisions in PF Source?

If so, how do you do it?

Im not overly experienced in max, so this could be something really simple. Anyways thanks for your help in advance

Regards

Jordan


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  • interpartical collisions in PF Source by jordan cadby on Sep 23, 2009 at 10:07:58 am




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