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Re: clouds in 3ds max
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Re: clouds in 3ds max
by
Tonio Queria
on May 22, 2009 at 8:08:46 pm
Since what you want is a model of a cloud, you could use a blobmesh metaball modelling or you could use particles as metaballs and turn them into a mesh. I don't know how you'll generate a good cloud effect in DirectX, maybe use max's smoke texture.
Hope it helps.
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Current Message Thread:
clouds in 3ds max
by al hunter on May 22, 2009 at 9:58:09 am
Re: clouds in 3ds max
by Tonio Queria on May 22, 2009 at 8:08:46 pm
Re: clouds in 3ds max
by Roger Wellard on May 28, 2009 at 6:03:04 pm
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