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Re: problems with poserfusion
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Autodesk 3ds Max
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Re: problems with poserfusion
by
Mike Aparicio
on May 7, 2008 at 2:17:07 pm
OK Tom!
All items cleared!
I don't know if moderators here will agree with the asertion about "nobody here knows about the subject"!
After all CreativeCow is supposedly a gathering point for "creatives" in computer arts, therefore having contact with the matters discussed.
I appreciate your interest but let me explain the fact, the bugs mentioned here are REAL. Probably in your application you did not use the same elements as part of the Poser scene as I am doing.
Would you try creating an animated character, dressed up with conforming clothing, using mouth and face morphing, with at least 900 frames in it? Try it in MAX.
Also do some characters with dynamic hair. They come out as "broom stick heads" in MAX rendering.
Any way... thank you for participating and advising...
Mike
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Current Message Thread:
problems with poserfusion
by Dave Jones on Apr 28, 2008 at 1:57:40 pm
Re: problems with poserfusion
by Mike Aparicio on May 4, 2008 at 5:47:35 pm
Re: problems with poserfusion
by Joe Albost on May 6, 2008 at 10:44:10 pm
Re: problems with poserfusion
by Dave Jones on May 7, 2008 at 12:36:00 am
Re: problems with poserfusion
by Mike Aparicio on May 7, 2008 at 1:48:02 am
Re: problems with poserfusion
by Joe Albost on May 7, 2008 at 2:34:55 am
Re: problems with poserfusion
by Mike Aparicio on May 7, 2008 at 2:17:07 pm
Re: problems with poserfusion
by Mike Aparicio on May 7, 2008 at 1:34:40 am
Re: problems with poserfusion
by James Bloyd on Jun 24, 2008 at 12:39:33 am
Related Tags:
Fusion
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